Adding Items

Learn how to add items to your game mode.

Items come in a variety of flavors but their general creation follows a specific template.

const refItem: Item = {
name: `Micro SMG`,
uuid: `some_hash_thing`,
description: `Debug: Should be able to go to toolbar. Cannot go to equipment. Is a weapon.`,
icon: 'gun',
slot: 4,
quantity: 1,
behavior: ItemType.CAN_DROP | ItemType.CAN_TRADE | ItemType.IS_TOOLBAR | ItemType.IS_WEAPON,
data: {
hash: 0x13532244 // Used as the weapon hash for giving the player a weapon

Now when you create templates for items and want to use a reference item like the one above. You must perform a deep copy of that item reference.

const newItem: Item = deepCloneObject<Item>(refItem);

After making the deepl clone of your object you can modify it. = `Super Cool Item`;
newItem.icon = 'crate';

Giving Players Items

More often than not the one location you will be putting new items in the player's inventory. Athena comes with a handful of utility functions to help you add and remove items from a player's inventory.

Here's the basic gist of it.

const slotInfo = playerFuncs.inventory.getFreeInventorySlot(player);
playerFuncs.inventory.inventoryAdd(player, newItem, slotInfo.slot,;
// Don't forget to save the inventory after adding it., 'inventory',;

Removing Players Items

If you need to remove a player's item you can run the following functions to check if it is removed.

const slotInfo: { slot: number; tab: number } | null = playerFuncs.inventory.isInInventory({ name: 'Micro SMG' });
if (!slotInfo) {
playerFuncs.emit.message(player, `Item was not found!`);
const item: Item = playerFuncs.inventory.getInventoryItem(player, slotInfo.slot,;
if (!item) {
playerFuncs.emit.message(player, `Item was not found!`);
const didRemoveItem: boolean = playerFuncs.inventory.inventoryRemove(player, slotInfo.slot,;
if (!didRemoveItem) {
playerFuncs.emit.message(player, `Did not find item to remove!`);
alt.log(`The item was removed!`);

Item Effects

If you wish to use item effects when you consume an item it's quite simple.

You will need to add a event to the data section of your item.

When the item is consumed it will reduce the quantity by 1 and then call that event over alt.emit.

It can then be recieved with alt.on.

Item Example

const teleporterItem: Item = {
name: `Teleporter`,
uuid: `teleporter`,
description: `Debug: Should be able to call an event with this`,
icon: 'teleporter',
slot: 5,
quantity: 1,
behavior: ItemType.CAN_DROP | ItemType.CAN_TRADE | ItemType.CONSUMABLE,
data: {
event: 'effect:Teleport'

Item Effect Receive

import * as alt from 'alt-server';
import { playerFuncs } from '../../server/extensions/Player';
import { Item } from '../../shared/interfaces/Item';
alt.on('effect:Teleport', (player: alt.Player, item: Item) => {
playerFuncs.emit.message(player, `You consumed ${}`);